Japan

Tanks designed and produced by Imperial Japanese Army and the Japanese Self-Defense Forces. Japanese tanks are only available on Xbox One and PS4 versions of the game. Currently, there is one end-tier medium tank line (two branches until tier 5 with mediums and light tanks) and heavy tank line.

Although Japanese heavy tanks greatly differs from Japanese medium and light tanks, they all share few similarities; All Japanese tanks have great gun depression, (with exception being Chi-Nu Kai and some heavy tanks that have limited depression above their miniturrets), lack of sloping on armor, and good firepower.

Japanese medium and light tanks have few more things in common. They all have poor armor thicknesses, however, higher tier mediums (most notably the STB-1) have sloped armor, which may result in lucky bounces. They also combine good gun depression with guns that have excellent penetration and a good balance between alpha and ROF. In the first few tiers, the Japanese tanks can seem to prove to be a real turn off. Guns have generally good accuracy and handling. Most Japanese medium and light tanks have decent camo values for their class.

At tier 2, the line splits between medium tanks and light tanks. Japanese light tanks offer good speed and agility, culminating into the Type 5 Ke-Ho, which is small, fast, agile, and packs a surprising punch. However, to balance these overall good characteristics, the three light tanks in the Japanese line lack in armor even more so than their medium counterparts, and are not exactly specialized for scouting in general.

In the diverging medium tank line, agility is traded for additional firepower and flexibility, a shining example being the Type 97 Chi-Ha, which while albeit cumbersome, possesses great firepower and accuracy for its tier, which enables it to play not only as a support medium but also a tank destroyer. The Medium tanks, along with their light tank cousins, are somewhat lacking in armor overall compared to their international peers.

At tier 5, the medium and light tanks lines reunite, and the Japanese tank line focuses solely on mediums which have decent accuracy as the line reaches later tanks, all of which have the capability to switch roles seamlessly when required. Past tier 5, the medium tanks take rather wild variations between tiers. The tier 6 Chi-to is known for its overall good maneuverability for its size. The tier 7 Chi-Ri is notable for its very large size, rivaling the bulkiness of the German tanks found in the E50M line, being even bigger than some heavies of its tier, which makes it an enticing artillery target. Yet to trade for its large size, the Chi-Ri has the ability to equip a dangerous autoloader. In addition, to compensate for these wild variations, all of the late-tier Japanese tanks feature above-average to good health pools, some rivaling those found along the E50M line as well.

In the last few tiers, the turrets of the Japanese tanks, while not greatly increasing in armor thickness, begin to become well-rounded and sloped like their Chinese counterparts, the STB-1 for instance has among the shallowest sloped turrets in the game, able to bounce nearly any shot. They also likewise have cramped modules and crew. However, in contrast they still retain their excellent gun depression but also abysmal hull armor. In essence they are not jack-of-all trades and masters of none like the Russian Mediums, but are extremely potent as second line support tanks, and if handled properly can even take on primary roles in a pinch, if only temporarily.

Overall those who expect to see Japanese medium tanks brawl effectively will be generally disappointed and surprised, as all of the tanks in the Japanese medium line lack strong armor found in Russian and German tanks that will be sufficient for such. However, those who prefer a supporting role, sniping, flanking, etc. will very much enjoy what the Japanese mediums have to offer.

Other than few similarities mentioned earlier, Japanese heavy tanks are nearly polar opposities of medium tanks. They generally have terrible mobility, flat but extremely thick armor (after tier 5), its ammo rack is easily damaged or detonated with few side shots, its gun offers powerful HE rounds and huge alpha damage but takes a long time for reload. Japanese heavy tanks lack real weakspots on front, but at cost they are much worse at angling than their German counterparts due to either terrible side armor or having weak cheeks on front that becomes easily penetrable when angled. They are also the largest tanks in the game, with every heavy tank after the O-I bigger than the Maus, making them very easy targets for artillery. They are also known for sharing most of their equipment together and don't require new turrets or suspension to improve its performance, making the Japanese heavy line fairly easier to grind than other tech lines in the game.

Low tier Japanese heavy tanks, the Type 91 and Type 95, have a design that resembles French interwar tanks (notably the Char B1). Unfortunately, they suffer from poor mobility and lack of protection (both of them have weaker armor even than some light tanks in the same tier). However, they receive decent "derp" guns that offer powerful HE rounds (its HE has more penetration value than the AP rounds) that can cripple almost every tank in the same tier.

The tier 5 O-I Experimental is like link between low tiers and higher tiers. It is a drastic change from its predecessor by turning into a giant, heavily-armored tank that offers excellent protection and huge alpha damage. However, its size can be troublesome because you'll easily be hit by enemies (Especially SPGs)

From tier 6 and up, Japanese heavy tanks are generally quite similar: they have option of two guns (either 15cm howitzer or a normal gun with high damage but poor accuracy), have very tough frontal armor with few weakspots, are gigantic, have poor mobility, generally poor side armor and very high health pool.

The infamous O-I is capable of oneshotting most same tier tanks and is unique due to having as thick rear armor as its front armor, but it has an extremely long reload on its 15cm gun. The O-Ni carries similar guns but has notably improved soft stats, health, acceleration and frontal armor, as well as a new 10cm with higher penetration and damage. The O-ho is notable due to its high RoF on both guns for its huge alpha damage, but has limited gun depression on front due to miniturrets.

At tier 9-10 position, The Japanese heavy tanks design is changed. They receive completely new gun choices with notably higher alpha damage. The Type 4 Heavy loses miniturrets from its predecessor and gains much stronger side protection, making angling the hull a more viable option, but it suffers from its worse mobility (due to the massive weight compared to its predecessor while it still carries the same engines) and hull cheeks that limit angling ability. The apex of Japanese heavies, the Type 5 Heavy, has much tougher side armor and hull cheeks not being weakspots, meaning that it can finally sidescrape effectively, something that earlier Japanese heavies couldn't do very effectively. The Type 4 and 5 have two gun options; the 14 cm gun that offers high alpha damage and decent accuracy, and the 15 cm gun that sacrifices rate of fire and accuracy for potentially powerful HE shots that damages anything they hit or powerful HEAT rounds that have high penetration and damage comparable to tier 9 tank destroyers but at an expensive cost.

Tier 1
Renault Otsu

Tier 2
Type 95 Ha-Go

Tier 3
Type 98 Ke-Ni

Tier 4
Type 5 Ke-Ho

Tier 2
Chi-Ni

Type 89 I-Go/Chi-Ro

Tier 3
Type 97 Chi-Ha

Tier 4
Type 1 Chi-He

Tier 5
Type 3 Chi-Nu

Tier 6
Type 4 Chi-To

Tier 7
Type 5 Chi-Ri

Tier 8
STA-1

STA-2

Tier 9
Type 61

Tier 10
STB-1

Tier 3
Type 91 Heavy

Tier 4
Type 95 Heavy

Tier 5
O-I Experimental

Tier 6
O-I

Tier 7
O-Ni

Tier 8
O-Ho

Tier 9
Type 4 Heavy

Tier 10
Type 5 Heavy