Germany

Armored fighting vehicles attributed to either the German Reich (Nazi Germany) and countries which that entity absorbed (such as Czechoslovakia) or the post-war Federal Republic of Germany (West Germany). A disproportionate number of the most famous and celebrated vehicles in armored warfare hail from this region, making it one of the key factions in World of Tanks.

Wehrmacht tanks have an emphasis on accurate guns with smaller average calibers but good rate of fire and velocity. Their armor can grant good protection, but tends to be less thick than a comparable Russian tank, and usually less reliable due to worse sloping and angling. They are about average or slightly higher in mobility and view range, but tend to trail their American counterparts in maneuverability and are a bit heavier too. As well as this, they have large health pools. While German tanks are very specialized, there is vast selection of German tanks to fill all roles; arguably, each German tank fights in a way unique from any other one. Various famous tank project, prototype, and vehicles were build/planned in this era, With a competition from 3 Major companies; Locomotive Developer Henschel and Son (H), Motor Developer Porsche (P), And Weapon Developer Krupp (K) to design the best tank to offer the Germans Army.

Post-War Bundeswehr tanks however follow an entirely different philosophy, favoring maneuverable, versatile platforms with balanced guns, in exchange for completely negligible armor protection. These post-war tanks are ideal support tanks but otherwise will be hard-pressed to succeed where earlier German tanks would excel.

German light tanks are rounded in capability at early tiers. They have well armored fronts for light tanks, and are able to bounce shots to their sloped fronts if angled correctly. Low and mid tier light tanks have powerful autocannons and howitzers available, while from tier 7 Bundeswehr tanks have accurate sniper guns in exchange for terrible armor even by light tank standards. Starting from the Spähpanzer I C at tier 7 brings the best of the Bundeswehr tradition: fast, nimble, and well-armed. The succeeding HWK 12 leads to the Leopard Prototyp A medium tank and the Spähpanzer RU 251 light tank.

German medium tanks tend to be kept at a longer distance than their counterparts, but the accurate German guns will make short work of your enemies. There are two lines: the Panther/E-Series line, which consists of very flexible long-ranged counter-assault and flank/wing units, boasting well-armored fronts; and the Daimler-Benz/Leopard 1 line, which consists of more mobile but less-armored spotter and support units that are also capable harassment and flanker tanks. The lower tiers of the E 50 Ausf. M line up to tier VI tend to be more agile with less firepower while the higher tiers tend to have more armor and firepower while sacrificing agility. The lower tier Leopard 1 line tanks tend to offer excellent guns and mobility, and poor armor. In comparison with their peers, they tend to have slightly better hull armor in exchange for weaker turret armor, allowing for better use in urban environments while reducing the effectiveness of hull-down positions, though the smaller turrets partially negate this disadvantage.

German heavy tanks are best used in a collected manner: either to deflect enemy pushes, control space, and anchor attack lanes; or absorb damage for the team, while slowly crawling towards the enemy base and chewing away at enemy weakspots. While they can snipe well with good accuracy, this tactic is often misused as these tanks are better at reacting to enemy movements and that task is best left to tank destroyers. they tend to rely on angling the hull to thicken the armor enough to absorb hits, especially at mid-tier where their armor tends to be boxy. They have thick armor all around the sides, but share a common weakness in a weaker lower glacis plate, allowing lower tier guns to penetrate their otherwise sturdy frontal armor. There are three lines: the Porsche (Maus), the Krupp (Pz.Kpfw. VII) and the Henschel/Entwicklung (E 100) lines; they share fairly similar playstyles as counter-offensive heavies, although the Maus boasts more survivability while Henschel heavies tend to trade a little survivability for slightly improved mobility and damage-per-minute. Notably the E 100 of the Henschel line sports the highest alpha damage of all heavy tanks. Both lines boast some of the largest and certainly the heaviest tanks in the game at their ends, with the E 100 weighing 130 tons, and the Maus weighing a whopping 188 tons, 8 tonnes more than a Blue Whale. While Krupp's 120 ton Panzer VII sacrifices its all-around protection for excellent frontal protection and above average mobility compared to the E 100 and Maus, making it a more viable tank for ramming.

German tank destroyers have two starkly different lines, starting from the tier III Marder II. The first is the armored Jagdpanzer E 100] (tank hunter) line, similar to the standard Russian TD line, with mobile, well-armed units that have good camouflage values, but they swap their concealment out in order to evolve into juggernauts at higher tiers, boasting powerful, slow-firing guns. The second line is the [[Grille 15/Waffenträger auf E 100 cannon carrier or 'Glass Cannon' line, with units that have paper-thin armor, but boast good camo values and larger guns with faster reload speeds. This line ends with either the Grille 15, which gets the massive 15 cm Pak L/63 gun with a much faster reload for such a high caliber, or the Waffenträger auf E 100 plays much more differently than its predecessors, being based on the E 100 chassis and having the choice of two powerful large-caliber anti aircraft guns: an autoloading version of the 12,8 cm Kanone L/61 found on the preceding Waffenträger auf PZ. IV which is the preferred choice due to its better penetration and being the most accurate gun in the game, or an autoloading version of the 15 cm Pak L/38 also found on the preceding WT auf PZ. IV which can cause a devastating 750 average damage per shot (200 more than the 12,8 cm) in exchange for having slightly worse but still great accuracy and a rather poor penetration of 246 with its regular rounds.

German self propelled guns are accurate and quite maneuverable, allowing them to quickly change position after firing to evade any counter-fire lobbed in their direction. They share a unique feature with the US Tech Tree of having a second artillery line from Tier 3-4. They split from the G. Pz. and reunite at Tier 5 (Grille). One line (Wespe line) features accuracy and range over damage, whilst the other line (Bison line), favors more damage and gun elevation (75) at the cost of range and ammo capacity. They may not have as much firepower as their counterparts, but are unmatched in their accuracy. However, the German SPGs generally have very narrow gun arcs, resulting in the need to turn the hull of the tank frequently, which can cause accuracy to decline sharply if this is not timed correctly. It's best to keep them safe and far away, where their accuracy's utility really stands out and shines, keeping them competitive, as well as reducing the angular problem of their narrow gun arcs. The highest tier SPGs, however, are less like their lower tiered brethren: They are large and slow to turn, while their armament is decidedly middle of the road, especially in terms of playstyle. More powerful and faster firing, but less accurate than the French and Russians; but not as powerful as the Americans or British.