Pz.Kpfw. II Ausf. J PS

"A modernized version of the PzKpfw II Ausf. G with enhanced armor. Produced from April through December 1942, with a total of 22 vehicles built." The '''Pz.Kpfw. II Ausf. J PS''' is a German tier 3 light tank.

Pz.Kpfw. II Ausf. J PS
Turret: tier 4 Pz.Kpfw. II Ausf. J PS

Turret Armor: 80/50/50

Traverse Speed (deg/sec): 40

View Range (m): 320

Gun: tier 1 2 cm Kw.K. 38

Rate of Fire (rounds/min): 148.76

Penetration: 23/46

Damage: 11/11

Aiming Time (sec): 1.40

Accuracy: 0.57

Engine: tier 4 Maybach HL 45 P

Engine Power (h.p.): 160

Tracks: tier 6 Pz.Kpfw. II Ausf. J PS

Traverse speed (deg/sec): 32

Radio: tier 4 FuG 6

Signal Range (m): 345

Pros

 * Strong 80/50/50 armor layout bounces nearly all tier 3 and some tier 4 guns
 * Very fast magazine reload and decent burst damage results in good DPM, as long as it damages opponents
 * Gun depression and gun handling are outstanding
 * Premium MM keeps this tank out of tier 5 matches

Cons

 * Low top speed combined with sluggish hull traverse, moves like a heavy tank
 * Very weak tier 1 gun has near useless standard ammo and requires premium to damage enemies, but will still struggle penetrating most targets. Almost useless against tier 4 tanks
 * Likely to loose big amounts of silver instead of making it due to the above mentioned con
 * Huge tracks get knocked out frequently, leaving the weaker sides and rear vulnerable

Though many seem to see the Ausf. J as a fun tank, it can become a deadly weapon in tier 3 matches. With its strong armor of 80/50/50, it will be hard for your enemies to penetrate you. You won't do much damage, but you can spot and take the damage for your teammates, while they, especially TD's and artillery can shoot safely from behind positions. Using APCR allows you to deal with enemies much more effectively, though it becomes expensive very quickly.

If the unfortunate situation happens where 2 Pz. II Ausf. J's go head to head then the game will get very expensive for both. Due to the flat nature of the tanks side armour, coupled with the thickness of 50mm, shooting the flat sides can prove to be challenging and costly at best due to the bad mobility. The 46mm of penetration on the expensive APCR ammunition will give you a 30/40% chance of doing damage to the completely flat side armor which can prove to be difficult due to the bad mobility.

The only other way for a Pz. II Ausf. J to kill another is to shoot down on its UFP. As it is only 25mm thick, if shot down on (maybe by backing onto a hill as you do tend to just face hug at end-game situations) you can make short work of what health is left.