Pz.Kpfw. II Luchs

"Produced from September 1943 through January 1944, with a total of 100 vehicles completed. Another four vehicles were converted from the prototypes. This vehicle remained in service until the end of the war."

The Pz.Kpfw. II Luchs is a German tier 4 light tank.

Pros

 * Excellent top speed, maneuverability (also able to pivot), and acceleration
 * Good camouflage values
 * Good view range
 * High penetration and burst damage on the 3cm auto-cannon

Cons
As a stock tank, the Luchs has maneuverability similar to the Leichttraktor, and guns that are usually inadequate against the tanks it meets. Once upgraded, the Luchs gains incredibly high acceleration, the ability to turn on a dime often causing it drift when turning at high speeds.
 * 3cm auto-cannon has a long reload time (Around 16-19 seconds long) along with very poor accuracy
 * Drifts very easily (can be useful if you want to cross up tanks)
 * Short radio range of 455 meters strains the scouting role, much worse than predecessors
 * Useless with stock and early packages at higher tiers
 * Priority target

Compared to other tier 4 Scout tanks, the Luchs has access to a very unique gun known in-game as the "3cm M.K. 103" which is an auto-cannon that has high penetration that averages 95mm and fires 2 shots per burst and has 5 bursts in the magazine (4 in the stock turret). The weapon is designed similarly to the French light tank style of play: "Hit and run". Charge in and unload your magazine into an enemy tank and get away quickly as you reload your gun. However the main problem is the agonizing long reload of the gun taking roughly 16-19 seconds to reload. This is why the gun is somewhat unfit to hunt multiple artillery as the long reloads can slow down the destruction of the enemy artillery. Its general inaccuracy at over 300 meters and high gun dispersion when firing makes it strictly a short to point blank range weapon.

The other option is to equip the "5cm KwK39 L/60" which is fast firing and accurate cannon but with average penetration that averages 67mm which makes it solely effective with taking on enemy scouts, some tank destroyers and enemy artillery.

The Luchs would almost be the perfect tier 4 scout, if it wasn't held back by a poor top radio, the FUG Spr. 1 with up to 455 meters range which is below average for a scout tank. However if your allies have large radio ranges, you should be fine. With the 9.1 MM changes, the Luchs is very capable scout that often gets to be a deadly combat light when in Battle Tier 4 and 5 matches.