VK 72.01 (K)

"A superheavy tank with rear placement of the turret. Developed by the Krupp company. A new vehicle was to have stronger armament and enhanced armor compared to the VK 70.01. Existed only in blueprints."

The VK 72.01 (K) is a German tier 10 heavy tank.

Pros

 * Strong hull armor identical to the Pz.Kpfw. VII
 * Gun is the same from the E 100 and has high damage per shot
 * Much faster than the E 100, and is suitable for ramming other tanks

Cons

 * Low damage-per-minute and long reload time
 * Poor accuracy and aim time
 * Like the Pz.Kpfw. VII, the inner gun mantlet is weak and can be penetrated often
 * Turret ring base limits sidescraping

The twin brother of the Panzer VII but with a bigger gun and without ears. This tank is a beast when you minimize your total area that's exposed to enemy fire. The VK has good side armor protection that is somewhat suitable for sidescraping but is greatly limited by the lack of skirt armor other German super heavies have and is thus more vulnerable to flanking, additionally, the turret ring base which houses a giant ammorack can become a weakspot for premium ammo and can lead to damage or even detonation at worst. The VK works best in a defensive capacity or by working in concert with other tanks while pushing down a lane. It is best to play it similarly to the E-100 with more flexibility and caution.

The gun depression on the VK is not terrible despite being a rear-turreted tank, and the VK can be quite decent at using slight variations in terrain to create impromptu hull-down fighting locations while relocating between areas of better cover, keep in mind however that the inner gun mantlet is vulnerable to penetration at closer ranges and wiggling is advised to negate this.

Trivia

 * This is the first tank available in the game to buy with Free XP.